Thank You N-Gage
It’s been nice to follow the recent success and hype around Finnish Game Developers.
Rovio is rockin’ the globe with Angry Birds and RedLynx is making some serious waves as well. Supercell scored 12M$ in funding from Accel Partners to develop their ground-braking browser-based MMORPG Gunshine.net. Not to mention Remedy and Housemarque. Finnish gaming is booming and I for one am loving it. Well done guys & gals!
This got me thinking. Why is this happening now? How come there is so much game development talent in Finland especially in mobile gaming?
Could it be that we owe a big thank you to the most ridiculed gaming venture that’s ever come out of Finland: The Nokia N-Gage? The ill-fated platform whose life-support Nokia quietly unplugged a few months back.
It is an undeniable fact that Nokias’ trip to gaming was a huge psychedelic failure from the start. Anyone and your neighbors kid could have told the Nokia management (if they would have listened) that the sidetalkin’ take the battery out to switch games joke of a gaming phone would never fly. And I should know. I worked as the guy with the world’s most daunting task – run digital marketing for N-Gage globally. It was like climbing Everest naked. Well maybe not quite but tricky still.
That said I do think that while failing to get us gaming on those weird phones Nokia did an enormous favor to the Finnish and Global Mobile Gaming industry. During the N-Gage years Nokia published some amazing ground-braking mobile games that paved way for a lot of the innovation and gameplay we now see on iOS, Android and other mobile platforms: Pathway to Glory (first ever mobile multiplayer over GPRS-networks – by Red Lynx), High Seize (by RedLynx), Bounce (the grandfather of Angry Birds by Rovio), Asphalt (born on the N-Gage – still racing on iOS and Android by Gameloft), ONE (by Digital Legends) and Pocket Kingdom (One of the first Online MMORPG games on a mobile phone – by Nokia) just to name a few.
Have it not been for N-Gage (and essentially Nokias’ big bucks) these amazing games would not have seen the light of day and as a result Finnish game developers would not be where they are today.
So raise a glass and give thanks to where thanks are due. Rest in peace N-Gage and thanks for all the good times. I for one am a much better climber though nowadays I do tend to equip myself with the proper gear and choose my quests a bit more carefully.
Great post.
I want to add that there was some innovative digital marketing for N-Gage too :)
[...] There’s a cool article about the phone online that I got a look at this weekend, and it brought back all my memories of the device. I never owned one personally, but a cousin of mine knew a guy who owned an independant Cingular store, when the redesigned N-Gage QD and I barely used it for the time he loned it to me. By this point, I already had a Sony PSP, which while it wasn’t a phone, already had a great library of games and movies which I was enjoying a lot more than a generic golf game on a phone. [...]
Good article, lots of intersting things to digest. Very informative